Knowing that this blog has a relatively small audience, I am always tremendously grateful to those who link to it and who send in comments. Sony game designer Raph Koster recently discussed Newbie on his blog. He, of course, views my trials and tribulations from his particular perspective as someone who makes games:
“I think one of the hardest tricks in the world of game design is to put yourself in the shoes of the player. It’s particularly hard when we’re designing games for an audience that isn’t like us — and the audience that is usually least like us is the newbie. There’s a blog of relatively recent vintage called, appropriately enough, Newbie, that illustrates this…. I strongly encourage designers to go back to the first post and work their way through the narrative chronologically. It’s a great illustration of how much expertise counts in the games we make today — even the ‘mass market’ ones.”
Raph goes on from there to talk about some of the implications of trying to make games for folks with a wide range of gaming experience. It is very interesting stuff and you should check it out.
Another reader sent in the following comment:
“As someone who’s converted a lot of non-gamer friends and family into game enthusiasts, I empathize and agree with a lot of your frustration. Playing games is a hard thing to learn with no context!”
To which I would add that it’s hard thing to learn even with context!
So all of this got me to thinking about the complexity of the games I’ve been trying to master. Prior to actually firing up “The Sims 2,” I thought that games were well, games. I knew that I hadn’t had any experience with them. But come on, they’re games! How hard could they be???
Well, one dead avatar later, I now know how hard they can be.
The way gamers describe games and the game-playing process makes me feel like games are a little like classical music. You’ve got to learn the rules and really understand the terrain before you can appreciate it. But ultimately that analogy doesn’t hold up for me. I know very little about classical music, but there are certain pieces that I can listen to with great pleasure. I couldn’t tell you why they’re good, but I enjoy them.
Games are different. I can’t just sit back and enjoy a game the way I can enjoy listening to Mozart. And that’s because I’ve got to do stuff! I can sit and look at the pretty pictures while playing “The Sims 2,” but unless I do something, I’m going to wind up with a dead avatar (and even if I do do something, I might wind up with a dead avatar!). So games aren’t like classical music. They’re really more like a language. You take stuff in, try to understand it, and then you do something (in the case of language, you speak; in the case of the game, you play). If someone were to speak to me in a language I didn’t know, I’d stare and nod my head and scream back a nonsensical response in English…. This, of course, would get me nowhere.
In terms of my game-playing, I think the games have been speaking German or Mandarin or Hindi or something… and I’ve been screaming back in English. We don’t really understand each other yet. But considering the complexity of it all (and extending the analogy to consider how hard it is for adults to learn a new language), I don’t feel quite so stupid. This is truly a hard thing….