Webkinz
Wednesday, March 28th, 2007So I spent a night last week trying to hunt down some Webkinz. They’re all the rage right now (this year’s “Tickle Me Elmo,” I understand), and my daughter Nellie had to have one for her birthday. (If you’re a Webkinz newbie, you can learn about them here.
Happily, success was ultimately mine – after visiting more than a few stores, I finally found a couple of the coveted little toys. The neat thing about Webkinz is that they’re really cute plush dolls that kids can snuggle with at bedtime. And even more importantly, having one (and the secret code that comes with it) allows kids to visit an online world that’s a cuddly version of The Sims. Once you’re there, you take care of a virtual version of your little Webkinz pet: you feed it and you keep it entertained.
So last night Nellie (seen to the right in her “wii” incarnation) punched her Webkinz code into our iBook and off she went. She’s only seven years old, but like everyone else’s seven-year-old, she’s the smartest one ever! Still, I usually stick around as backup help anytime she goes on the computer.
When Nellie plays one of my games, she generally seems happy to have me around. She wants me nearby… and she expresses this feeling by sitting in my lap. The same thing happens when she surfs the web. These are activities that we just always do together.
But last night was different.
Nellie seemed happy to get rid of me. Now it was her thing, especially because she knew I had absolutely no experience at all with Webkinz. This was her thing now.
Of course, being a doting (and sometimes doddering…) father, I did stick around. But Nellie didn’t really need me. Not much, anyway. She was able to get all of the pet “adoption” papers processed, and she was soon ready to play with her new doggie friend in the Webkinz world.

Now where’s all this leading?
Well, there are a couple of things here.
The first one is that ownership is a huge factor in motivating kids to learn. This was Nellie’s pet and it was her game. So she wanted a chair all to herself. She didn’t need my stinking lap anymore! Also, the Webkinz people are very smart about building players’ engagement. They give kids lots of chances to personalize their characters. And this, of course, makes Nellie identify with her doggie friend and want to play with it that much more, both in the real world (her little plush doll) and in the virtual one (its avatar).
The other thing here is that sometimes you think you know something, but you don’t know anything. Let me rephrase that. Sometimes I think I know something, but I don’t know anything! I’ve always known on some level that we learn best by making our own mistakes. But I haven’t really known it, because I haven’t been acting it out. Maybe Nellie needed to climb out of my lap for the light bulb to go off over my head.
As I sat watching her last night, I really saw her figuring stuff out. And I very consciously tried to stay quiet – I didn’t point at anything on the screen or give her any hints (proof that I’m educable too, I suppose). Nellie did make some mistakes (and when that happened, she was smart enough to ask for help). But for the most part, she moved forward by getting lost and then figuring out how to find her own way… by herself.
And I sat by, grateful (for now…) that any mistakes she could make as a seven-year old playing Webkinz were tiny compared to the ones she’ll have the power to make in a few years.
